The G&G is a medieval-fantasy themed establishment made for kids and adults alike. Within their building, they have their own arcade, tables for any table top games, and even an animatronic cast dubbed the Monstermatronics. It is stated that these characters were based around a known fairytale that follows a Dragon Bard, an Owlbear Barbarian, an Arti-Fighter Gorgon, and a Trickery Cleric Displacer Beast with their Mimic friend.

In the day, they entertain the kids with their music and little acts. In the evening, they are more... unfiltered to say the least. But at night, they get a bit quirky.


Characters

Ross Mekhan Ikell

Occupation: Night Guard
Muse: Get To U

One of two that work at the G&G in its very late hours. Since there isn't exactly much to do, he usually just plays on the arcade cabinet that is located within the security office. His manager has additionally approved him to do repairs on the cast if needed. Also has a mace to fight back intruders.

He's a bit of a freak though, in the sense that he records down information on those that broke the rules of the establishment or has struck a personal nerve; for the most part, he uses Get To U to lurk in the shadows for it. All to humble them in an impossible game...

Part of what he is originates from outside the Vault.

Arthur Petrifico

Occupation: Night Guard

It's quite the mystery on why he even got the job, as it is plainly obvious that he might be beyond scared... and yet, somehow that fear does make him more effective at his job.

He probably doesn't know that even if the Monstermatronics are alive, they wouldn't be the type of people to attack others. Uses a meteor hammer to combat intruders due to its range.

The Game-Master

Occupation: Manager

A sentient robot that has two sides: Gamer and Master. He almost looks as if he was made for battle...

The Gamer has an outgoing personality, always there to support others in need and, in some cases, being a person that influences the Master's opinions. A friend of all.

The Master is what you would expect from a manager. Logical and makes sure everyone is doing their job. He does have to make some tough decisions when it comes to reports regarding the establishment.

Monstermatronics

D'Arby

The party leader, both in the tale and in the G&G. With his bardic inspiration, he becomes the life of the events that they go through.

Mainly plays his lute.

Owen

Headstrong and a bit stubborn, he proves to be quite the powerhouse of the party. His favorite weapon is a greataxe.

Despite that, he plays the drums.

Bill

A warrior of the wild west, he provides a bit of comedic relief alongside a secondary charm. People would imagine that a cowboy in a medieval setting clashes a lot, but it seemed to prove otherwise.

Plays an acoustic guitar.

Dizzy

Said to be a bit of a headache to deal with, on the count that her specialty was within the Trickery domain. She always seems to love playing pranks on... everyone really! Also has a bit of kleptomaniac tendencies.

Plays the bass, and has a mimic companion.

Chester

A chest mimic. Within the tale, its introduction was during when the party was fighting through a dungeon; despite all the hostile enemies, this specific entity posed no harm to the group.

In the end, it was essentially adopted by Dizzy after they escaped.

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